Craftmanship from the Stars

Has it been over a decade since Starcraft was released for the PC back in March of ’98? How could a game this deep into its shelf life still be so relevant and religiously played by millions? - Addictive gameplay, great balance for each race, compelling storyline, extreme replayability are the ingredients that made Starcraft what it is today - one of the best games ever created. Its longetivity unquestioned, its mass appeal immensely staggering, its influence unequivocal.

Its sequel is upon us, and it will sell by the millions solely in South Korea and millions more from other markets. The franchise has crossed through different segments and demographics, and gamers are expecting nothing short of a fantastic experience in terms of gameplay and the overall entertainment value the final product will offer.

How I long again to frantically click on my mouse to regain my mastery of that cheap shot “10mins Zerg rush” tactic and to feel that exhilarating urge to topple my opponents. It seems so fresh to me the matches I had through a 56kbp modem, incredibly smooth gameplay and drool inducing graphics (at that time indeed it was).

Starcraft is one of the reasons I am into gaming, it could very well be the possible savior of an ailing PC industry which has been ruled by online games such as World of Warcraft (note: Blizzard developed as well). I simply can’t wait for this title. It’d be reliving my memories a decade ago and the years in between. Indeed, a trip to memory lane and a peek of what it is to come for the RTS genre.


1 comments:

Anonymous said...

Starcraft is the best RTS there is! nuf' said