No Love for WOW


This just in: employers are now factoring in the effects of sleep deprivation and 'reprioritization' of work due to World of Warcraft. In fact, they're implementing extreme measures by black listing ALL WOW players.

Since they unwittingly opened the floodgates, they’d have to consider other sources of sleep deprivation, such as but not limited to social parties, clubbing, drinking, TV, surfing through the internet pipelines -- for which most, if not ALL potential applicants would be guilty of.

news source: gamesindustry.biz

Review: Fallout 3


It’s been nearly a decade since I last traversed through the wastelands of the immersive post apocalyptic world of Fallout. However, I couldn’t stand the depressed theme and overly black humor. Perhaps I was too engrossed with the much kinder and fantastical world of Baldur’s Gate which was also released in the same year.


So there I was, faced with two RPG behemoths, I chose Baldur’s Gate (it was and still is a staple title on my list). And if I was again faced with the excruciating choice between Fallout or Baldur’s Gate, I’d still choose the latter.

But this isn’t about the strength of one franchise against the other. It’s about the sudden rebirth of interest for the global nuclear war milieu -- this random curiosity maybe attributed to my, ehem, more psychological and emotional developed state.


Seriously, the appeal of the title and its core game principles surely attract north of the male demographic. A decade ago, the whole nuclear milieu just sounded dull and ridden with ennui, but now that I’m more assimilated to world events, the undying prospect of a global nuclear showdown, and the ever-existent civil unrest – as an individual, I’m more appreciative and intrigued of the ‘what if’.

The journey through the wastelands rendered so gloriously on next-gen platforms is a direct simulation of the ‘what if’ and answers so willingly the more captivating inquest of ‘what happens next’.


The constant questions may linger and yet navigating through the Washington DC ruins answer most of the questions. Moral choices abound in the countless conversations with post nuclear survivors and inhabitants. It’s combat system (V.A.T.S) through the utilization of a
paused-based combat approach, governed by the available action points, and coupled with the visceral and morbid outcome of direct hits give gamers a realistic and satisfying combat experience.

Bethesda’s ownership of the franchise bore cringes and a myriad of recognitional nodding. The abhorring experience I had with Elder Scrolls: Morrowind were existent in some pockets of gameplay, however, the title was carried through till the end by the franchise’s rich history and well-conceived world.


The ultimate irony after completing Fallout 3? It’s a gratifying fiction but one I wish not to cross beyond its 'fictional limits'. And that’s the epiphany, wonderful and satisfying as it is, for a devastating nuclear war to occur, humanity’s optimism for a better tomorrow and its aspirations for a higher echelon of morality and sustainable peace would be recklessly lost.